Self-Loading Cargo is currently in an "early-release" programme, which means it is being continually updated with new features to improve it and add extra functionality.
On this page you will find the most current plans for the software going forward - but please note due to the commercially sensitive nature of some of the plans, some information on core features, additions and improvements to functionality may have been intentionally left out.
If you have purchased Self-Loading Cargo during the early access programme I'd like to thank you for your kind support - please know that I really appreciate it.
A number of features within Self-Loading Cargo will be continually updated as development progresses to improve the product further regardless of the planned features for that particular release.
In version 1.5 support for unlimited randomised sounds was introduced for every event within the application - such as welcome announcements, departure problems etc.
Moving forward, each iteration of the application will have more and more of these sounds added to help increase the variety and randomness of your flights.
You are of course free to create your own soundpacks, but the default ones will compliment them creating a truly immersive experience.
In version 1.5 support for accurate cabin layouts was introduced to allow the direct simulation of the interior of your chosen aircraft. Moving forward, the number of these will be increased as demand requires, along with more and more configurations for specific airlines out of the box.
Because such a complex simulation is going on beneath the hood, from time to time there may need to be some tweaks to take various scenarios into account (for instance passengers getting way too bored during taxi during the night if it's cloudy) - for this reason, consider it a "fluid" simulation at the moment which will be tweaked as versions and hotfixes are released to make it as perfect as possible.
Your feedback is encouraged if you notice anything spurious or if you feel something is not right!
This version of the software was the initial release to allow people to start using it and supply feedback.
This was a service release to fix a number of issues with 1.0, but also added new functionality based on feedback from the first users - including the ability to start in-flight services at the same time as one another, better pause handling, tweaks to the boarding/deboarding phases and some compatibility with the FSLabs A320.
This was the first release to allow automatic in-flight services based on a schedule, as well as incorporating tweaks to the logic for toilet usage, boarding delays etc.
Turbulance detection was also tweaked and the flight attendant sounds were also tweaked to sound more like they were coming across a public address system.
In this service release, SLC introduced the passenger manifest system so that you could view the individual passengers within the simulation, and "see" them board the aircraft - although it was limited at the time, it did bring emphasis to the fact that everyone onboard was being simulated independently.
The airport gate was also simulated by playing a sound when the doors opened, along with numerous other small additions to help with immersion.
Support for Windows Vista was also added.
An extensive update, this version introduced flight logging to that a history of your flights could be stored for future reference.
The sound packs got a massive update, with text-to-speech support added for those who wish to use scriptable text for their sounds instead of digital versions.
Passengers started having individual thoughts that occurred based on whatever activity they were doing while onboard, or whatever impact the actions of your flying had upon them.
All events were moved to a brand new system to improve the efficiency of the application and to ensure that even on slower systems, events such as turbulence would be felt (and processed) by the passengers as and when they happened.
Doors were able to be opened without the passengers boarding, and the passenger mode "improvement" rating was introduced for the flight logs.
A new simulation of WiFi was introduced for newer aircraft, which accurately simulates the GoGo WIFI system found on some carriers - passengers who started using the system would get frustrated if the connection got dropped out, or if too many other passengers were connected to the shared connection.
Additionally, the cabin crew were now added as separately simulated entities.
This version is a massive leap up in terms of functionality and is the culmination of over 7 months of work to bring a number of solid foundations to life for the future of the application. It represents a firm shift in the direction of the product and incorporates many new features and improvements over the previous editions.
There are also many bug fixes, including a much more accurate landing rate system and more forgiving in-flight penalties.
Self-Loading Cargo now simulates the entire cabin of your aircraft in real-time using accurate floor plans and seating arrangements. Not only that, but the cabin layout is not fixed - using configuration files for any aircraft the application will simulate the difference in facilities, timings (boarding/in-flight service) and even the number of decks onboard various aircraft from small A319's to the Queen of the Skies, the Boeing 747-400.
It allows you to visualise the passengers and crew as they move around the aircraft, using toilets, performing in-flight services etc so you can be sure the simulation is reacting exactly as it would on the real aircraft of the same configuration.
The simulation is easily expandable by simply adding more configuration files and Self-Loading Cargo can simulate any aircraft in any seating configuration that you provide - allowing the experience of flying with your crew and passengers to be subtly different depending on the aircraft (or airline) you choose.
In version 1.6, this will be expanded upon by allowing direct interaction with the crew, passengers, seats and facilities onboard the aircraft.
Self-Loading Cargo now supports unlimited sound effects for all events, which are then randomised on each flight. What this means in practice is that each announcement (for instance the Captain welcoming passengers onboard) a sound for that event will be randomly selected - so every flight is potentially different to the last. This provides a massive amount of variety thus increasing the immersion factor.
Not only that, but by naming the files in a certain way, you can further increase the intelligence of the files being chosen - for instance if you place your arrival or departure airport in the filename of a particular file, then that one (or one of those if there are many) will be selected. This allows you to have multiple different sounds to choose from when departing from say, Glasgow, and others if you're heading out of Bangkok.
This version introduces a context-sensitive public address system which you can use to keep passengers informed of any issues, and send specific instructions to the cabin crew.
For instance before takeoff you will have to tell the cabin crew to take their seats - or have a penalty applied to your flight report.
Version 1.5 now provides a number of additional flight phases over previous releases, and attempts to simulate what the cabin crew would do in the circumstances. For instance during boarding, the cabin crew will head to their greeting points within the aircraft as well as any doors that are opened. They'll also assist passengers who are putting luggage into the overhead bins if required and you can view all of this on the new Aircraft Layout screen in real-time.
In-flight services are now provided in real-time and you can watch as the passengers are served by the cabin crew. Who will not only serve the drinks, but have to transfer food trolleys back and forth to the galleys then clean up afterwards.
Additionally the services are available on a schedule which means that not all of them will be available depending on the time of day you're flying.
Toilet availability is of course limited to the number of them on the aircraft - and this will differ depending on the aircraft you are flying. Passengers will get frustrated if none are available, and will only use toilets within the vicinity of their seat (unless they're desperate of course).
This version of Self-Loading Cargo allows you to customise the boarding speed of your passengers to match GSX - or of course, you can automate it.
Additionally the ground crew will handle all luggage loading and any delays.
v1.5 now includes a revamped flight report which gives you helpful hints and tips about your flying, as well as the results of your flight in terms of passenger satisfaction.
Warnings and Penalties are applied for many aspects of the flight including landing light monitoring, punctuality and communication skills via the public address system.
Self-Loading Cargo can now read your latest SimBrief flight plan to save you from having to fill out the advanced flight plan - in doing so, you can automatically be graded on your punctuality based on your departure and arrival times.
This version includes (optional) audible complaints from the passengers if you exceed comfort limits during flight or landing. Please be gentle...
This version is the first version of Self-Loading Cargo to include a detailed user manual to get you started.
There will be a two-week iteration period for any issues that are reported after the release of v1.5 before extensive development begins on v1.6. This will allow any possible issues to be rectified straight away and issued as a hotfix.
Items in orange are being tested.
Items in green have been completed and will be uploaded with the next hotfix (1.5.1).
There will be a two-week iteration period for any issues that are reported after the release of v1.6 before extensive development begins on v1.7. This will allow any possible issues to be rectified immediately.
There will be a two-week iteration period for any issues that are reported after the release of v1.7 before extensive development begins on v1.8. This will allow any possible issues to be rectified immediately.
At this point the core of product will have reached maturity and early access pricing will no longer be available.
Your feedback and ideas are very much encouraged. Please e-mail me with what you have in mind.
There will be a two-week iteration period for any issues that are reported after the release of v1.8 before extensive development begins on v1.9. This will allow any possible issues to be rectified immediately.
Your feedback and ideas are very much encouraged. Please e-mail me with what you have in mind.